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Brent P. Newhall's avatar

This is great! It crystallizes a frustration I've had with adventure design as well as in-the-moment play. Sessions can feel like a breathless rush from epic confrontation to epic confrontation when the DM focuses on conflict to drive the narrative.

I wonder what would be specific examples of friction. If the PCs get involved with an invasion of drow raiding parties into a city, for example, conflict would include fights with the drow, as well as interrogation of captured drow. Would friction include negotiating with the local lord on effective payment, trying to convince a captured drow to guide you to their lair, or dealing with the environment of the Underdark?

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